BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//E³UDRES² Arena - ECPv6.16.2//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-WR-CALNAME:E³UDRES² Arena
X-ORIGINAL-URL:https://arena.eudres.eu
X-WR-CALDESC:Events for E³UDRES² Arena
REFRESH-INTERVAL;VALUE=DURATION:PT1H
X-Robots-Tag:noindex
X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:Europe/Brussels
BEGIN:DAYLIGHT
TZOFFSETFROM:+0100
TZOFFSETTO:+0200
TZNAME:CEST
DTSTART:20240331T010000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0200
TZOFFSETTO:+0100
TZNAME:CET
DTSTART:20241027T010000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:+0100
TZOFFSETTO:+0200
TZNAME:CEST
DTSTART:20250330T010000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0200
TZOFFSETTO:+0100
TZNAME:CET
DTSTART:20251026T010000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:+0100
TZOFFSETTO:+0200
TZNAME:CEST
DTSTART:20260329T010000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0200
TZOFFSETTO:+0100
TZNAME:CET
DTSTART:20261025T010000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:+0100
TZOFFSETTO:+0200
TZNAME:CEST
DTSTART:20270328T010000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0200
TZOFFSETTO:+0100
TZNAME:CET
DTSTART:20271031T010000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:+0100
TZOFFSETTO:+0200
TZNAME:CEST
DTSTART:20280326T010000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0200
TZOFFSETTO:+0100
TZNAME:CET
DTSTART:20281029T010000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTART;VALUE=DATE:20250501
DTEND;VALUE=DATE:20280101
DTSTAMP:20260728T002602
CREATED:20260420T114319Z
LAST-MODIFIED:20260422T101525Z
UID:10000031-1746057600-1830297599@arena.eudres.eu
SUMMARY:Licensing and Open Licensing course
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/licensing-and-open-licensing-course/
LOCATION:Online
CATEGORIES:Micro-Credential
ATTACH;FMTTYPE=image/jpeg:https://arena.eudres.eu/wp-content/uploads/2026/04/WhatsApp-Image-2026-04-20-at-3.00.54-PM-3.jpeg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20250501
DTEND;VALUE=DATE:20280101
DTSTAMP:20260728T002602
CREATED:20260420T105159Z
LAST-MODIFIED:20260422T101722Z
UID:10000030-1746057600-1830297599@arena.eudres.eu
SUMMARY:Welcome to  E³UDRES²  Arena
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/fesdf/
LOCATION:Online
CATEGORIES:Other
ATTACH;FMTTYPE=image/jpeg:https://arena.eudres.eu/wp-content/uploads/2026/04/Grafica-Cursuri-EUDRES-07.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20250501
DTEND;VALUE=DATE:20280101
DTSTAMP:20260728T002602
CREATED:20260420T121013Z
LAST-MODIFIED:20260422T101744Z
UID:10000032-1746057600-1830297599@arena.eudres.eu
SUMMARY:Open Access & Open Science course
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/open-access-open-science-course/
CATEGORIES:Micro-Credential
ATTACH;FMTTYPE=image/jpeg:https://arena.eudres.eu/wp-content/uploads/2026/04/WhatsApp-Image-2026-04-20-at-3.00.54-PM-2.jpeg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20250501
DTEND;VALUE=DATE:20280101
DTSTAMP:20260728T002602
CREATED:20260420T121345Z
LAST-MODIFIED:20260727T072418Z
UID:10000033-1746057600-1830297599@arena.eudres.eu
SUMMARY:Open Education course
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/open-education-course/
CATEGORIES:Micro-Credential
ATTACH;FMTTYPE=image/jpeg:https://arena.eudres.eu/wp-content/uploads/2026/04/WhatsApp-Image-2026-04-20-at-3.00.54-PM-1.jpeg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20250501
DTEND;VALUE=DATE:20280101
DTSTAMP:20260728T002602
CREATED:20260420T121627Z
LAST-MODIFIED:20260727T072614Z
UID:10000034-1746057600-1830297599@arena.eudres.eu
SUMMARY:Open Innovation course
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/open-innovation-course/
CATEGORIES:Micro-Credential
ATTACH;FMTTYPE=image/jpeg:https://arena.eudres.eu/wp-content/uploads/2026/04/WhatsApp-Image-2026-04-20-at-3.00.54-PM.jpeg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20251215
DTEND;VALUE=DATE:20260801
DTSTAMP:20260728T002602
CREATED:20260324T094810Z
LAST-MODIFIED:20260727T073030Z
UID:10000002-1765756800-1785542399@arena.eudres.eu
SUMMARY:A Taste of HTML
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/a-taste-of-html/
LOCATION:Online
CATEGORIES:Future Appetizer
ATTACH;FMTTYPE=image/png:https://arena.eudres.eu/wp-content/uploads/2026/07/html-course-calendar.png
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20260302
DTEND;VALUE=DATE:20261201
DTSTAMP:20260728T002602
CREATED:20260427T090156Z
LAST-MODIFIED:20260701T092723Z
UID:10000044-1772409600-1796083199@arena.eudres.eu
SUMMARY:Language & Culture Course: Ukrainian
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/ukrainian-language-culture/
LOCATION:Online
CATEGORIES:Language Course
ATTACH;FMTTYPE=image/jpeg:https://arena.eudres.eu/wp-content/uploads/2026/04/240719-eudres-language-courses-announcement_01.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20260731
DTEND;VALUE=DATE:20260801
DTSTAMP:20260728T002602
CREATED:20260619T110507Z
LAST-MODIFIED:20260721T103520Z
UID:10000078-1785456000-1785542399@arena.eudres.eu
SUMMARY:The Great E³UDRES² Showcase Contest
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/the-great-eudres-showcase-contest/
LOCATION:USTP – University of Applied Sciences St. Pölten\, Austria
CATEGORIES:Other,Research Activity
ATTACH;FMTTYPE=image/jpeg:https://arena.eudres.eu/wp-content/uploads/2026/06/260925-eudres-showcase-competition-screen.jpg
GEO:48.212960647342;15.631742110516
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20260831
DTEND;VALUE=DATE:20260901
DTSTAMP:20260728T002602
CREATED:20260722T102555Z
LAST-MODIFIED:20260722T104501Z
UID:10000100-1788134400-1788220799@arena.eudres.eu
SUMMARY:SMARTUP Startup Call 2026: XR\, VR\, MR\, AR & Health
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/smartup-startup-call-2026-xr-vr-mr-ar-health/
LOCATION:Online
CATEGORIES:Other
ATTACH;FMTTYPE=image/jpeg:https://arena.eudres.eu/wp-content/uploads/2026/07/smartup-xr-call-2026.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20260901
DTEND;VALUE=DATE:20261107
DTSTAMP:20260728T002602
CREATED:20260417T095813Z
LAST-MODIFIED:20260713T111500Z
UID:10000027-1788220800-1794009599@arena.eudres.eu
SUMMARY:Realisation 1
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/realisation-1/
LOCATION:Online
CATEGORIES:Shared Lecture
ATTACH;FMTTYPE=image/jpeg:https://arena.eudres.eu/wp-content/uploads/2026/03/default-activity-image-scaled.jpeg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20260901
DTEND;VALUE=DATE:20261107
DTSTAMP:20260728T002602
CREATED:20260417T095951Z
LAST-MODIFIED:20260713T111828Z
UID:10000028-1788220800-1794009599@arena.eudres.eu
SUMMARY:Digital Strategy
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/digital-strategy/
LOCATION:Online
CATEGORIES:Shared Lecture
ATTACH;FMTTYPE=image/jpeg:https://arena.eudres.eu/wp-content/uploads/2026/03/default-activity-image-scaled.jpeg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20260901
DTEND;VALUE=DATE:20261107
DTSTAMP:20260728T002602
CREATED:20260423T095859Z
LAST-MODIFIED:20260713T111614Z
UID:10000042-1788220800-1794009599@arena.eudres.eu
SUMMARY:Digital Marketing 1
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/digital-marketing-1/
LOCATION:Online
CATEGORIES:Shared Lecture
ATTACH;FMTTYPE=image/jpeg:https://arena.eudres.eu/wp-content/uploads/2026/04/260901-shared-lecture-digital-marketing-scaled.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20260901
DTEND;VALUE=DATE:20270201
DTSTAMP:20260728T002602
CREATED:20260724T082352Z
LAST-MODIFIED:20260724T082721Z
UID:10000101-1788220800-1801439999@arena.eudres.eu
SUMMARY:Introduction to Videogame Development
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/introduction-to-videogame-development/
LOCATION:Online
CATEGORIES:Future Appetizer
ATTACH;FMTTYPE=image/png:https://arena.eudres.eu/wp-content/uploads/2026/07/260723-future-appetizer-videogame-dev.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Brussels:20260904T110000
DTEND;TZID=Europe/Brussels:20260904T123000
DTSTAMP:20260728T002602
CREATED:20260521T064455Z
LAST-MODIFIED:20260623T092840Z
UID:10000063-1788519600-1788525000@arena.eudres.eu
SUMMARY:FEMALE Friday Talks: AI & Digital Tools for Growth
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/female-friday-talks-ai-digital-tools-for-growth/
LOCATION:Online
CATEGORIES:Other
ATTACH;FMTTYPE=image/jpeg:https://arena.eudres.eu/wp-content/uploads/2026/05/2605-female-friday-talks.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20260910
DTEND;VALUE=DATE:20260911
DTSTAMP:20260728T002602
CREATED:20260625T084951Z
LAST-MODIFIED:20260625T091201Z
UID:10000083-1788998400-1789084799@arena.eudres.eu
SUMMARY:Open Call: Become a Speaker at the E³UDRES² Live Lecture Days 2026
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/open-call-become-a-speaker-at-the-eudres-live-lecture-days-2026/
LOCATION:Online
CATEGORIES:Other
ATTACH;FMTTYPE=image/jpeg:https://arena.eudres.eu/wp-content/uploads/2026/06/live-lecture-days-screen.jpg
ORGANIZER;CN="E%C2%B3UDRES%C2%B2 Alliance":MAILTO:office@eudres.eu
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20260914
DTEND;VALUE=DATE:20260918
DTSTAMP:20260728T002602
CREATED:20260624T062113Z
LAST-MODIFIED:20260624T062822Z
UID:10000081-1789344000-1789689599@arena.eudres.eu
SUMMARY:Focus on the Future: The Summit for Building Bridges and Thinking Ahead
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/focus-on-the-future-the-summit-for-building-bridges-and-thinking-ahead/
LOCATION:External Location
CATEGORIES:Other
ATTACH;FMTTYPE=image/jpeg:https://arena.eudres.eu/wp-content/uploads/2026/06/260614-focus-on-the-future-summit.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20260914
DTEND;VALUE=DATE:20260919
DTSTAMP:20260728T002602
CREATED:20260423T070159Z
LAST-MODIFIED:20260423T070243Z
UID:10000041-1789344000-1789775999@arena.eudres.eu
SUMMARY:Intensive I Living Labs 2026
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/intensive-i-living-labs-2026/
LOCATION:USTP – University of Applied Sciences St. Pölten\, Austria
CATEGORIES:I Living Lab
ATTACH;FMTTYPE=image/jpeg:https://arena.eudres.eu/wp-content/uploads/2026/04/eudres-intensive-ill-2026-screen.jpg
GEO:48.212960647342;15.631742110516
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20260917
DTEND;VALUE=DATE:20261218
DTSTAMP:20260728T002602
CREATED:20260630T072600Z
LAST-MODIFIED:20260630T123741Z
UID:10000088-1789603200-1797551999@arena.eudres.eu
SUMMARY:Language & Culture Course: German
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/language-culture-course-german/
LOCATION:Online
CATEGORIES:Language Course
ATTACH;FMTTYPE=image/jpeg:https://arena.eudres.eu/wp-content/uploads/2026/04/240719-eudres-language-courses-announcement_01.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20260917
DTEND;VALUE=DATE:20270122
DTSTAMP:20260728T002602
CREATED:20260630T065203Z
LAST-MODIFIED:20260721T105021Z
UID:10000086-1789603200-1800575999@arena.eudres.eu
SUMMARY:Language & Culture Course: Dutch
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/language-culture-course-dutch/
LOCATION:Online
CATEGORIES:Language Course
ATTACH;FMTTYPE=image/jpeg:https://arena.eudres.eu/wp-content/uploads/2026/04/240719-eudres-language-courses-announcement_01.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Brussels:20260924T160000
DTEND;TZID=Europe/Brussels:20260924T181500
DTSTAMP:20260728T002602
CREATED:20260709T122510Z
LAST-MODIFIED:20260709T122510Z
UID:10000095-1790265600-1790273700@arena.eudres.eu
SUMMARY:OpenGLAM Cultural Hackathon 2026: Virtual Keynotes
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/openglam-cultural-hackathon-2026-virtual-keynotes/
LOCATION:Online
CATEGORIES:Hackathon,Other
ATTACH;FMTTYPE=image/png:https://arena.eudres.eu/wp-content/uploads/2026/07/OpenGlam_Hackathon_2026_LeaveNoOneBehind.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Brussels:20260925T150000
DTEND;TZID=Europe/Brussels:20260925T210000
DTSTAMP:20260728T002602
CREATED:20260710T104738Z
LAST-MODIFIED:20260716T120341Z
UID:10000098-1790348400-1790370000@arena.eudres.eu
SUMMARY:European Researchers' Night 2026: S.P.A.C.E.
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/european-researchers-night-2026/
LOCATION:USTP – University of Applied Sciences St. Pölten\, Austria
CATEGORIES:Research Activity
ATTACH;FMTTYPE=image/png:https://arena.eudres.eu/wp-content/uploads/2026/07/space-european-researchers-night-2026.png
GEO:48.212960647342;15.631742110516
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20260928
DTEND;VALUE=DATE:20261222
DTSTAMP:20260728T002602
CREATED:20260630T070036Z
LAST-MODIFIED:20260630T070655Z
UID:10000087-1790553600-1797897599@arena.eudres.eu
SUMMARY:Language & Culture Course: Latvian
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/language-culture-course-latvian/
LOCATION:Online
CATEGORIES:Language Course
ATTACH;FMTTYPE=image/jpeg:https://arena.eudres.eu/wp-content/uploads/2026/04/240719-eudres-language-courses-announcement_01.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Brussels:20260930T110000
DTEND;TZID=Europe/Brussels:20260930T120000
DTSTAMP:20260728T002602
CREATED:20260624T072000Z
LAST-MODIFIED:20260624T072256Z
UID:10000082-1790766000-1790769600@arena.eudres.eu
SUMMARY:Deep Dive: European Funding & Tenders Portal
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/deep-dive-european-funding-tenders-portal/
LOCATION:Online
CATEGORIES:Other
ATTACH;FMTTYPE=image/jpeg:https://arena.eudres.eu/wp-content/uploads/2026/03/campus-picture-saxion.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20261005
DTEND;VALUE=DATE:20270126
DTSTAMP:20260728T002602
CREATED:20260610T081122Z
LAST-MODIFIED:20260715T114249Z
UID:10000066-1791158400-1800921599@arena.eudres.eu
SUMMARY:Your Online Side Hustle International (YOSHI) – Idea to Business
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/yoshi-your-online-side-hustle-international-2026/
LOCATION:Online
CATEGORIES:Other
ATTACH;FMTTYPE=image/jpeg:https://arena.eudres.eu/wp-content/uploads/2026/03/campus-picture-jamk.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20261007
DTEND;VALUE=DATE:20261009
DTSTAMP:20260728T002602
CREATED:20260625T091424Z
LAST-MODIFIED:20260625T092210Z
UID:10000084-1791331200-1791503999@arena.eudres.eu
SUMMARY:E³UDRES² Live Lecture Days 2026
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/eudres-live-lecture-days-2026/
LOCATION:Online
CATEGORIES:Other
ATTACH;FMTTYPE=image/jpeg:https://arena.eudres.eu/wp-content/uploads/2026/06/live-lecture-days-screen.jpg
ORGANIZER;CN="E%C2%B3UDRES%C2%B2 Alliance":MAILTO:office@eudres.eu
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20261012
DTEND;VALUE=DATE:20261017
DTSTAMP:20260728T002602
CREATED:20260408T125043Z
LAST-MODIFIED:20260421T143325Z
UID:10000011-1791763200-1792195199@arena.eudres.eu
SUMMARY:Student Wellbeing Systems: Building Peer‑Support Structures in Higher Education
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/student-wellbeing-systems-building-peer-support-structures-in-higher-education/
LOCATION:USTP – University of Applied Sciences St. Pölten\, Austria
CATEGORIES:Other
ATTACH;FMTTYPE=image/jpeg:https://arena.eudres.eu/wp-content/uploads/2026/03/campus-picture-stpuas.jpg
GEO:48.212960647342;15.631742110516
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20261012
DTEND;VALUE=DATE:20261017
DTSTAMP:20260728T002602
CREATED:20260519T142102Z
LAST-MODIFIED:20260520T125822Z
UID:10000060-1791763200-1792195199@arena.eudres.eu
SUMMARY:International Engagement Circus 2026
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/international-engagement-circus-2026/
LOCATION:Politehnica University Timisoara\, Timișoara\, Romania
CATEGORIES:International Engagement Circus
ATTACH;FMTTYPE=image/jpeg:https://arena.eudres.eu/wp-content/uploads/2026/05/IEC_2026-03-scaled.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20261013
DTEND;VALUE=DATE:20270106
DTSTAMP:20260728T002602
CREATED:20260723T075036Z
LAST-MODIFIED:20260723T075224Z
UID:10000102-1791849600-1799193599@arena.eudres.eu
SUMMARY:Re-Think – Mindset for Sustainability
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/re-think-mindset-for-sustainability/
LOCATION:Online
CATEGORIES:Micro-Credential
ATTACH;FMTTYPE=image/png:https://arena.eudres.eu/wp-content/uploads/2026/07/260723-microcredentials-rethink.png
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20261019
DTEND;VALUE=DATE:20261204
DTSTAMP:20260728T002602
CREATED:20260713T060029Z
LAST-MODIFIED:20260720T105211Z
UID:10000096-1792368000-1796342399@arena.eudres.eu
SUMMARY:INPRO (INTERPROFESSIONALISM IN ACTION!) - Online Learning International
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/inpro-interprofessionalism-in-action-online-learning-international/
LOCATION:Online
CATEGORIES:Shared Lecture
ATTACH;FMTTYPE=image/jpeg:https://arena.eudres.eu/wp-content/uploads/2026/07/shared-lecture-holistic-secure-systems-development-scaled.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20261021
DTEND;VALUE=DATE:20261105
DTSTAMP:20260728T002602
CREATED:20260701T132211Z
LAST-MODIFIED:20260702T071506Z
UID:10000090-1792540800-1793836799@arena.eudres.eu
SUMMARY:IT Security Fundamentals
DESCRIPTION:Apply here\n					\n					\n								\n				\n									  This course offers you a practical and accessible introduction to videogame development through a modular structure\, with assessments throughout the modules and a final exercise. It will also provide a comprehensive overview of: Video games fundamental conceptsProcesses needed to develop a video gameGame design principles and development tools (Unity engine) and basic programming logicDetailsCourse Content Introduction Module 1 – Videogames as a media type and other entertainment mediaModule 2 – Evolution of videogames and game designModule 3 – Introduction to UnityCourse Times Asynchronous Course Tutors João Morais (IPS) ECTS 2 (check “Recognition of ECTS” section for more information) Prerequisites None 								\n				\n					\n				\n		\n					\n				\n							\n						\n		\n				\n					Further information				\n				\n							\n						\n				\n					 Recognition of ECTS \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Please note that the recognition of the ECTS provided through this activity on your Transcript of Records depends on the decision of the responsible E³UDRES² coordinators or academic authority of your study programme at your home institution. We strongly recommend contacting them before starting an activity that awards ECTS in order to avoid any unexpected difficulties later on. Depending on their decision\, one of the following scenarios may apply: Your credits are recognised and can replace another course within your regular study programme.Your credits are recognised and can be included in the elective or free-choice space of your study programme (if applicable).Your credits are recognised as extra-curricular\, meaning they cannot replace another course or be included in the elective or free-choice space of your programme (if applicable).When contacting the responsible E³UDRES² coordinators at your home institution\, please ensure you provide all relevant information about the E³UDRES² activity so they can properly evaluate your request. 								\n				\n										\n						\n						\n							\n									View local E³UDRES² contacts\n					\n					\n								\n					\n				\n					\n						\n				\n					 Teaching Methods \n							\n			\n			\n		\n\n						\n				\n				\n									Teaching methodsThe course is delivered entirely online and asynchronously\, allowing participants to progress at their own pace. Learning is based on: Structured multimedia content: short videos (in Portuguese with English subtitles)\, accompanied by supporting PDF documents (in English)\, facilitating the theoretical and practical understanding of the topics covered; Formative self-assessment: each module includes an interactive quiz that allows participants to check their consolidation of the knowledge acquired. A minimum score of 70% is required to pass each quiz; Practice-based learning: at the end of the course\, participants develop and submit a practical assignment consisting of creating a simple web page that integrates the knowledge acquired throughout the course. This methodology promotes autonomy\, digital literacy\, and the development of practical skills\, without the need for direct support or supervision from instructors. 								\n				\n					\n						\n				\n					 Learning Outcomes \n							\n			\n			\n		\n\n						\n				\n				\n									At the end of the course\, the participant will be able to: Understand the principle of video games as a type of media and their relationship with other forms of entertainment media;Gain a better understanding of the evolution of video games and game design;Understand the fundamental principles of development using the Unity game engine;Apply the knowledge acquired to create a video game;Develop autonomous learning skills and digital literacy\, which are essential for future exploration in the field of video game development.								\n				\n					\n						\n				\n					 Assessment \n							\n			\n			\n		\n\n						\n				\n					\n				\n									Assignments and quizzes 								\n					\n				\n					\n					\n						\n				\n									Please note Please be aware of the course timezone provided in the course description. Converting the course times to your timezone may be necessary to ensure your availability. 								\n				\n					\n				\n		\n					\n		\n				\n																														\n				\n		\n				\n					Questions about this activity?				\n				\n									Send an e-mail to the organizer to learn more. 								\n				\n										\n						\n						\n							\n									Send e-mail
URL:https://arena.eudres.eu/activity/it-security-fundamentals-2026/
LOCATION:Online
CATEGORIES:Future Appetizer
ATTACH;FMTTYPE=image/jpeg:https://arena.eudres.eu/wp-content/uploads/2026/03/default-activity-image-scaled.jpeg
END:VEVENT
END:VCALENDAR